Blar i Velferdsteknologi på emneord "older people"
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Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve healthrelated domains: a systematic review
(Journal article, 2014)Background: use of virtual reality and commercial gaming systems (VR/gaming) at home by older adults is receiving attention as a means of enabling physical activity. Objective: to summarise evidence for the effectiveness ... -
Telecare – where, when, why and for whom does it work? A realist evaluation of a Norwegian project
(Journal article, 2017)Introduction Evaluations of telecare demonstrate disparate results, which are of little help for understanding what the users need from further policy and development. This study aims to provide a more nuanced approach ...